
Star Trek Timelines
My work
Experience the Star Trek universe like never before in Star Trek Timelines, a truly immersive mobile game featuring hundreds of characters, stunning 3D ship battles, and an immense galaxy to explore. This was my first project at Disruptor Beam. I worked as a UI/UX designer for this project up through launch. Using, pre-established style guides, I built the chat, guild, friends, and commerce flows among others.
Early social wireframes
Early on, I built chat, fleet, friends, and mail prototypes and wireframes, covering as many of the scenarios as possible for communicating across the game.
Cadet Challenge mockups
A daily event system that utilized the players' characters, we wanted it to be accessible quickly and for players to understand exactly why it was desirable to do.
In-game store mockups
We wanted the store to be robust and flexible so we built containers for store items that could be modular and allow the product managers the ability to change the layout on the fly. I implemented the design and layout as well in-game. I also designed an in-game flow for spinning a prize wheel.
Time Portal
When players purchase unopened packs in-game, we wanted it to be special. I designed and implemented the layout and animations for the Time Portal.